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GoldenEye 007

One of the N64’s brightest stars comes back to life

 

8th February, 2011,by Daniel "monk" Pelfrey

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Am I the only one who wasn’t clamoring for a remake of the N64 hit GoldenEye? I’m not saying it was a bad game, but it was so good by default on the platform, I think people are forgetting the reason for its initial success. This new version isn’t bad, but it is unnecessary, and it might have been better to simply have the original available as a virtual download for the Wii. What we have isn’t a newer port of the game with refinements, but this is indeed a remake. The story is changed, there are new environments, and even the new Bond actor (Daniel Craig in for Pierce Brosnan). For those looking to recapture the feel of the original, this will do a good job, but it also stands on its own, which is really how it should be judged.

The Wii would seem to be a natural for first person shooters, but the graphics capability of the console aren’t on par with the Xbox 360 and the PlayStation 3, and therefore most gamers expectations for how a game in that genre should look. What a game on the Wii has to do is chart its own course and style. GoldenEye 007 does a good job of straddling this middle ground and offers up some good visuals. Unfortunately, you have to take into account this is the Wii, and the caveat is these are really good visuals for the Wii.

It is the gameplay of GoldenEye that is the central characteristic most people remember, and that is carried over into this new game. There’s plenty of stealth action going on here during the main single player campaign. This is very much true to the James Bond character – really, despite his license to kill, he does try to avoid detection. Progression through the levels is more than sneaking around and killing enemies. There are tasks to accomplish, and while they aren’t overly taxing, they provide enough variety to keep the game fresh.

A few changes in the gameplay throughout GoldenEye 007 help to keep things fresh as well. A couple of times the whole stealth/shooter mechanic is tossed out the window in favor of some other gameplay elements that not only keep things interesting, but feel natural for a guy under government employ in dangerous situations. I particularly liked the escort section. The only drawback here are the “big money cinematic” QTE (quick time events) that do take players out of the game, but are meant to provide a bigger and more dramatic impact to the story. This isn’t Shenmue.

Changing the game’s difficulty does more than alter how many bullets it takes to dispatch an enemy or the player. Increasing the difficulty also increases the in-game objectives to accomplish. In the case of GoldenEye 007, the gameplay isn’t artificially lengthened by increasing the difficulty, the game is genuinely and legitimately extended.

Players have the option of using the Wii Remote and Nunchuck controls, as well as the Zapper, Classic Controller, or plugging in a GameCube controller. Playing around with the various controller options, as well as turning off the auto-aim assist on top of the various weapons that are available in the game, well, players certainly have a lot of options. Each method has advantages (Wii Remote being the most accurate for aiming, but not maneuvering for example) so each player will need to mess around with the settings and find what is right for them.

Multiplayer is where most people’s fond memories of the original game are, and the industry has come a long way since GoldenEye was released on the N64 in 1997. While the Wii isn’t capable of handling the same type of online matches other consoles provide, we do get 8 players going at it against each other, earning rewards, unlocking more items to play with online. There is a little bit of a generic feel for the matches (playing as either a Russian or MI6 agent) but the levels are designed well, and its simply fun to play on the Wii. Interestingly, GoldenEye 007 doesn’t support WiiSpeak, which hampers the online gameplay, especially with team matches. Still, much of the limitations the game has are more to do with the console.

 

I would have liked to have seen more modes both offline and online for the multiplayer, with full voice support, but this is a solid offering that does what many other games on the Wii can’t – provide a compelling first person shooter online multiplayer game. This isn’t going to replace your Call of Duty matches on the PS3 or Xbox 360, however.

GoldenEye 007 is one of the few games on the Wii that seems to do something with the console other than provide either gimmicks or party games. Within that small field, this game rises to the top, and shooter fans with a Wii would do well to pick this up.

GoldenEye 007 might be the best shooter on the Wii, both honoring and updating the original


Source:  http://www.dignews.com/platforms/wii/wii-reviews/goldeneye-007/